Tag Archives: sushi

Art side of things: Sushi World customer designs

A Sushi restaurant game cant exist without Sushi loving customers come in to challenge your Sushi making skills.  Sushi World’s stage is set in many different countries around the globe, and I need to come up with lots of different customers for each stage.  In this post I am going to show step by step how I design them.

First of all, finding a good model is the key, you need lots of different faces, races, ages, professions… the more divers the better, think of casting for a movie, you need faces with different characteristics, in our case it also need to represent the country.

In this post, i am using my daughter as the example and she will be one of the customer in the China stage. (dont worry i asked her and have her permission before i post her picture :))

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Art side of the things: Sushi World Screen Concepts

Sushi World believe or not started way back in 2009.  We want to create a game that you can experience being a sushi chief, taking care of your customers, manage your ingredients and master your skills with different sushi combinations.  We went through series of design phases about the game and its game play.  Below is our very first prototype back in 2009.

We had 4 slots for different customer types, and thought bubbles of what sushi they have ordered.  Also there is a garbage can at the bottom for manage your ingredients.  The new ingredients will only come into the empty space on the main area, which means you either use it to create a sushi for a customer or you need to throw it in the can.  But beware if you fill the can, you will get FIRED (GAME OVER) from the manager.

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Sushi World! (working title)

Mirthwerx is happy to announce our 2nd title “Sushi World (working title)”.  This title has been worked on for more than 2 years, lots of the ideas and teats has gone through building this game and now we are very happy with the result.  Sushi World is a puzzle matching/finding game that has simple game play for casual gamer, yet offered optional competitive play for experienced gamer.  The idea is to prepare sushi combinations for your customers with optional speed bonus, shape bonus and time bonus for gamer who want to rank high on the world wide leader board.  You will be traveling around the world to gain your fame and impress your sushi master for his final approval back in Japan.

The public prototype is 99% done and we will be inviting everyone who is interested to test play and give us feedback very soon.

Be on the look-out for the public beta testing announcement in early July.

There is also prizes to be won from the beta leader board!