Tag Archives: game

Art side of things: Sushi World customer designs

A Sushi restaurant game cant exist without Sushi loving customers come in to challenge your Sushi making skills.  Sushi World’s stage is set in many different countries around the globe, and I need to come up with lots of different customers for each stage.  In this post I am going to show step by step how I design them.

First of all, finding a good model is the key, you need lots of different faces, races, ages, professions… the more divers the better, think of casting for a movie, you need faces with different characteristics, in our case it also need to represent the country.

In this post, i am using my daughter as the example and she will be one of the customer in the China stage. (dont worry i asked her and have her permission before i post her picture :))

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Catch the Monkey “Kindle Fire” Ready!

We’re excited to announce Catch the Monkey is live on Amazon for Kindle Fire!

For only $0.99, you and your family can enjoy this adorable monkey adventure for hours of fun.

Art side of the things: Sushi World Screen Concepts

Sushi World believe or not started way back in 2009.  We want to create a game that you can experience being a sushi chief, taking care of your customers, manage your ingredients and master your skills with different sushi combinations.  We went through series of design phases about the game and its game play.  Below is our very first prototype back in 2009.

We had 4 slots for different customer types, and thought bubbles of what sushi they have ordered.  Also there is a garbage can at the bottom for manage your ingredients.  The new ingredients will only come into the empty space on the main area, which means you either use it to create a sushi for a customer or you need to throw it in the can.  But beware if you fill the can, you will get FIRED (GAME OVER) from the manager.

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Should game developers embrace free to play models?

In the show Celebrity Rehab, Heidi Fliess (The Hollywood madam) was asked “What is prostitution?”

She answered “The control of money in your life.”

In 2006 I opened a table top gaming retail store called Hobby Kingdom.  At the time a plastic miniatures game called HorrorClix was very popular, so a supplier tried to get us to carry the line.  My purchaser looked at the product and decided it wasn’t good for people to play the game, it had no redeeming value to it, so we wouldn’t carry it.  The supplier was shocked we wouldn’t carry a top selling product line in our store.  He challenged us numerous times to carry it, and finally said “Aren’t you in the business to make money?!”  Our answer was “Yes, but not at any cost.”

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Our thoughts about “Ouya”!?

Ouya” the newly announced Android base console machine, it is design to run mobile games on your TV with proper gaming controller.  Does this has what it takes to compete with big boys like Microsoft, Sony and Nintendo?

Below is what we think:

Positives:

The console makers decide what they will and will not release onto their platform.  I do not know if they filter based on religious content, but if they do, then it can be very frustrating not to get your title up after all that investment.  And the development licenses are not cheap, they cost a ton.  So an open system that is more developer friendly is a great opportunity

The reason it will fail:

I believe the Ouya is a great concept, but is a red herring.  Any developer who thinks this will usher in a new era of indy console games will be sorely disappointed.

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