Tag Archives: development

Art side of things: Sushi World customer designs

A Sushi restaurant game cant exist without Sushi loving customers come in to challenge your Sushi making skills.  Sushi World’s stage is set in many different countries around the globe, and I need to come up with lots of different customers for each stage.  In this post I am going to show step by step how I design them.

First of all, finding a good model is the key, you need lots of different faces, races, ages, professions… the more divers the better, think of casting for a movie, you need faces with different characteristics, in our case it also need to represent the country.

In this post, i am using my daughter as the example and she will be one of the customer in the China stage. (dont worry i asked her and have her permission before i post her picture :))

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Behind the Scenes GameDev.net article 4 of 4 now up!

Our fourth and final article on how we built Catch the Monkey on a PC is up!   Article 4 covers Testing, Releasing, and Marketing.  The fun and mistakes never end.

And not to worry, we’re applying all these lessons learned to our next project!

Behind the Scenes GameDev.net article 3 now up!

Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up!   Article 3 covers Polishing & Balancing.  Those were crazy times.

These articles have proven to be quite popular!  The first one has hit over 3,000 reads and the second, published just a week ago, is almost at that point.

We’re applying all these lessons learned to our next project!