How We Made it: Article Series

Over the next 4 weeks we will be publishing articles at how we made Catch the Monkey.

This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and you can see how it progressed across 3 phases of design brainstorming.  While the article is intended for developers, there are plenty of pictures for the less technical to enjoy. 🙂

Part 1/4 is about the Design and Prototyping Phase


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